![]() ![]() This is all told to you in the unskippable cutscene that opens the adventure. Your character (who you get to name) immediately loses touch with his teammates and must now track them down on top of tackling the monster situation with his psychic energy blasts. You play as a member of the Toma Force, a group of psychic troubleshooters dispatched to the ruins of Tokyo after it’s suddenly devastated by a bunch of freaky monsters. Every dozen screens you traverse amounts to a full minute of forced inactivity. If that doesn’t sound too bad, try mentally multiplying it over the course of an extended play session. Somewhere in the vicinity of five seconds or so. Lots of ’80s computer platforms lacked built-in support for smooth scrolling, but there’s no good reason why Energy had to retain its archaic flip-screen transitions on the PC Engine. This serves as the initial warning that you’re dealing with a deeply flawed game. What is Energy? Well, I suppose I’d call it a side-scrolling action-adventure…if it had scrolling. Publisher Masaya must have seen something they liked in Ashe, because they partnered with its developer, Quasar Soft, to produce this infamous PCE port the following year. It was originally released in 1988 as Ashe: Legend of Toma for NEC’s PC-88 line of home computers. ![]() It’s obscure, even among those intrepid souls who regularly dip into the PC Engine’s extensive back catalog of Japanese exclusives. Hoo-boy! Who’s ready to dive head-first into some hot garbage? Energy here is what I’d call a true deep cut. ![]()
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